TEACHING TOOL – FACILITATOR TOOL OF COMPREHENSION
It is interesting to note that English use two different terms for the game: „game” and „game”, which designate two different practices. „Game” refers to free games without constraints whose end is unknown, while „game” refers to situations that have a clear end (a winner, a certain achievement). The history of the game in education is complex and has its roots deep in the wings of time. Renaissance humanism has always been associated, in an innovative way, with play and learning. Gargantua, the hero of Rabelais, plays cards to learn math. In the eighteenth century, Rousseau proposes a ludic approach to learning. Subsequently, the development of sciences allowed, at the end of the nineteenth century and the beginning of the twentieth century, the development of several theories that justify the use of the game in the process of learning. The play of children will be the support of psychoanalytic activity and the therapeutic valencies will be recognized. It can only be considered an unnecessary or just recreational activity ” .
Keywords: teaching tool, comprehension, learning, motivation
Cuvinte cheie: joc didactic, înțelegere, învățare, motivație